Immersion and Presence in Virtual Reality to Alleviate Anxiety Disorder

Erni Nurmalasari

Abstract


Mediated communication has become essential as the current development of technology advances. Virtual reality as an audiovisual technology with the ability to simulate a virtual environment similar to the environment in the real world plays a vital role in mediating communication. On the other hand, nowadays, issues about mental health, especially anxiety disorder, spread vastly and become a public concern. This paper aims to see how virtual reality as a medium of communication can reduce anxiety disorders by creating ambient co-presence. The method used was meta-synthesis with a meta-aggregation approach to get comprehensive results. The research found that two main factors exist in virtual reality, namely immersion and presence, which are important factors in mediated communication. These two factors can create ambient co-presence, so they can be applied to reduce mental illness, namely anxiety disorder.

Keywords


Anxiety disorder; immersion; mediated communication; presence; virtual reality

Full Text:

PDF

References


Acedera, K. A., & Yeoh, B. S. A. (2019). 'Making time': Long-distance marriages and the temporalities of the transnational family. Current Sociology, 67(2), 250–272. https://doi.org/10.1177/0011392118792927

Andrews, G., Bell, C., Boyce, P., Gale, C., Lampe, L., Marwat, O., Rapee, R., & Wilkins, G. (2018). Royal Australian and New Zealand College of Psychiatrists clinical practice guidelines for the treatment of panic disorder, social anxiety disorder and generalised anxiety disorder. Australian and New Zealand Journal of Psychiatry, 52(12), 1109–1172. https://doi.org/10.1177/0004867418799453

Benedictus, A. (2010). Konstruksi diri dan pengelolaan kesan pada ruang riil dan ruang virtual. Jurnal ASPIKOM, 1(1), 26–40.

Beyond Blue. (2014). A Guide to What Works for Anxiety. 1–131. http://resources.beyondblue.org.au

Boschen, M. J. (2011). Generalized Anxiety Disorder in Adults: Focus on Pregabalin. Clinical Medicine Insights: Psychiatry, 3, CMPsy.S5069. https://doi.org/10.4137/cmpsy.s5069

Caesar Vundule, Fidelia Maforah, Rachel Jewkes, E. J. (2017). LSHTM Research Online. 61, 61–67.

Cefai, S., & Couldry, N. (2019). Mediating the presence of others: Reconceptualising co-presence as mediated intimacy. European Journal of Cultural Studies, 22(3), 291–308. https://doi.org/10.1177/1367549417743040

Diemer, J., Alpers, G. W., Peperkorn, H. M., Shiban, Y., & Mühlberger, A. (2015). The impact of perception and presence on emotional reactions: A review of research in virtual reality. Frontiers in Psychology, 6(JAN), 1–9. https://doi.org/10.3389/fpsyg.2015.00026

Donga, Marques, Pereira, & Gomes. (2019). The Sense of Presence through the Humanization Created by Virtual Environments. Proceedings, 21(1), 7. https://doi.org/10.3390/proceedings2019021007

Erving, C. L., & Thomas, C. S. (2018). Race, Emotional Reliance, and Mental Health. Society and Mental Health, 8(1), 69–83. https://doi.org/10.1177/2156869317713552

Hu, N. T., Tsai, P. S., Wu, T. F., Chen, J. Y., & Lee, L. (2018). The environmental navigation using geometric virtual reality. Advances in Mechanical Engineering, 10(6), 1–13. https://doi.org/10.1177/1687814018783636

Ludlow, B. L. (2015). Virtual Reality: Emerging Applications and Future Directions. Rural Special Education Quarterly, 34(3), 3–10. https://doi.org/10.1177/875687051503400302

Lum, H. C., Greatbatch, R., Waldfogle, G., & Benedict, J. (2018). How immersion, presence, emotion, & workload differ in virtual reality and traditional game mediums. Proceedings of the Human Factors and Ergonomics Society, 3, 1474–1478. https://doi.org/10.1177/1541931218621334

Lundby, K. (2014). Mediatization Of Communication: Handbook of Communication Science (P. J. Schulz & P. Cobley (eds.)). De Gruyter Mouton.

Madianou, M. (2016). "DOING FAMILY" AT A DISTANCE: Transnational Family Practices in Polymedia Environments. The Routledge Companion to Digital Ethnography, 2, 102–111.

McGlynn, S. A., Sundaresan, R. M., & Rogers, W. A. (2018). Investigating age-related differences in spatial presence in virtual reality. Proceedings of the Human Factors and Ergonomics Society, 3, 1782–1786. https://doi.org/10.1177/1541931218621404

Mihailova, M. (2013). The mastery machine: Digital animation and fantasies of control. Animation, 8(2), 131–148. https://doi.org/10.1177/1746847713485833

Musalek, M., & Vasek, L. (2019). Possibilities of using virtual reality as a means for therapy from fear of spiders. MATEC Web of Conferences, 292, 01041. https://doi.org/10.1051/matecconf/201929201041

O'Connor, S. (2019). Virtual Reality and Avatars in Health care. Clinical Nursing Research, 28(5), 523–528. https://doi.org/10.1177/1054773819845824

Panteleeva, Y., Ceschi, G., Glowinski, D., Courvoisier, D. S., & Grandjean, D. (2017). Music for anxiety? Meta-analysis of anxiety reduction in non-clinical samples. Psychology of Music, 46(4), 473–487. https://doi.org/10.1177/0305735617712424

Pradsmadji, S. I., & Irwansyah, I. (2020). Media Convergence in the Platform of Video-on-Demand: Opportunities, Challenges, and Audience Behaviour. Jurnal ASPIKOM, 5(1), 115. https://doi.org/10.24329/aspikom.v5i1.491

Weiss, P. L., Tirosh, E., & Fehlings, D. (2014). Role of virtual reality for cerebral palsy management. Journal of Child Neurology, 29(8), 1119–1124. https://doi.org/10.1177/0883073814533007

Welty, C., & Setiawan, A. (2019). Digital Immersion − case studies in virtual reality. SHS Web of Conferences, 64, 01007. https://doi.org/10.1051/shsconf/20196401007

Wiens, K., Bhattarai, A., Dores, A., Pedram, P., Williams, J. V. A., Bulloch, A. G. M., & Patten, S. B. (2020). Mental Health among Canadian Postsecondary Students: A Mental Health Crisis? Canadian Journal of Psychiatry, 65(1), 30–35. https://doi.org/10.1177/0706743719874178

Xia, Z., & Hwang, A. (2019). Self-position awareness-based presence and interaction in virtual reality. Virtual Reality, 0123456789. https://doi.org/10.1007/s10055-019-00396-8




DOI: http://dx.doi.org/10.24329/aspikom.v5i2.709

Refbacks

  • There are currently no refbacks.


Jurnal ASPIKOM indexed by:
 
 
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License