Immersion and Presence in Virtual Reality to Alleviate Anxiety Disorder
Abstract
Keywords
Full Text:
PDFReferences
Acedera, K. A., & Yeoh, B. S. A. (2019). 'Making time': Long-distance marriages and the temporalities of the transnational family. Current Sociology, 67(2), 250–272. https://doi.org/10.1177/0011392118792927
Andrews, G., Bell, C., Boyce, P., Gale, C., Lampe, L., Marwat, O., Rapee, R., & Wilkins, G. (2018). Royal Australian and New Zealand College of Psychiatrists clinical practice guidelines for the treatment of panic disorder, social anxiety disorder and generalised anxiety disorder. Australian and New Zealand Journal of Psychiatry, 52(12), 1109–1172. https://doi.org/10.1177/0004867418799453
Benedictus, A. (2010). Konstruksi diri dan pengelolaan kesan pada ruang riil dan ruang virtual. Jurnal ASPIKOM, 1(1), 26–40.
Beyond Blue. (2014). A Guide to What Works for Anxiety. 1–131. http://resources.beyondblue.org.au
Boschen, M. J. (2011). Generalized Anxiety Disorder in Adults: Focus on Pregabalin. Clinical Medicine Insights: Psychiatry, 3, CMPsy.S5069. https://doi.org/10.4137/cmpsy.s5069
Caesar Vundule, Fidelia Maforah, Rachel Jewkes, E. J. (2017). LSHTM Research Online. 61, 61–67.
Cefai, S., & Couldry, N. (2019). Mediating the presence of others: Reconceptualising co-presence as mediated intimacy. European Journal of Cultural Studies, 22(3), 291–308. https://doi.org/10.1177/1367549417743040
Diemer, J., Alpers, G. W., Peperkorn, H. M., Shiban, Y., & Mühlberger, A. (2015). The impact of perception and presence on emotional reactions: A review of research in virtual reality. Frontiers in Psychology, 6(JAN), 1–9. https://doi.org/10.3389/fpsyg.2015.00026
Donga, Marques, Pereira, & Gomes. (2019). The Sense of Presence through the Humanization Created by Virtual Environments. Proceedings, 21(1), 7. https://doi.org/10.3390/proceedings2019021007
Erving, C. L., & Thomas, C. S. (2018). Race, Emotional Reliance, and Mental Health. Society and Mental Health, 8(1), 69–83. https://doi.org/10.1177/2156869317713552
Hu, N. T., Tsai, P. S., Wu, T. F., Chen, J. Y., & Lee, L. (2018). The environmental navigation using geometric virtual reality. Advances in Mechanical Engineering, 10(6), 1–13. https://doi.org/10.1177/1687814018783636
Ludlow, B. L. (2015). Virtual Reality: Emerging Applications and Future Directions. Rural Special Education Quarterly, 34(3), 3–10. https://doi.org/10.1177/875687051503400302
Lum, H. C., Greatbatch, R., Waldfogle, G., & Benedict, J. (2018). How immersion, presence, emotion, & workload differ in virtual reality and traditional game mediums. Proceedings of the Human Factors and Ergonomics Society, 3, 1474–1478. https://doi.org/10.1177/1541931218621334
Lundby, K. (2014). Mediatization Of Communication: Handbook of Communication Science (P. J. Schulz & P. Cobley (eds.)). De Gruyter Mouton.
Madianou, M. (2016). "DOING FAMILY" AT A DISTANCE: Transnational Family Practices in Polymedia Environments. The Routledge Companion to Digital Ethnography, 2, 102–111.
McGlynn, S. A., Sundaresan, R. M., & Rogers, W. A. (2018). Investigating age-related differences in spatial presence in virtual reality. Proceedings of the Human Factors and Ergonomics Society, 3, 1782–1786. https://doi.org/10.1177/1541931218621404
Mihailova, M. (2013). The mastery machine: Digital animation and fantasies of control. Animation, 8(2), 131–148. https://doi.org/10.1177/1746847713485833
Musalek, M., & Vasek, L. (2019). Possibilities of using virtual reality as a means for therapy from fear of spiders. MATEC Web of Conferences, 292, 01041. https://doi.org/10.1051/matecconf/201929201041
O'Connor, S. (2019). Virtual Reality and Avatars in Health care. Clinical Nursing Research, 28(5), 523–528. https://doi.org/10.1177/1054773819845824
Panteleeva, Y., Ceschi, G., Glowinski, D., Courvoisier, D. S., & Grandjean, D. (2017). Music for anxiety? Meta-analysis of anxiety reduction in non-clinical samples. Psychology of Music, 46(4), 473–487. https://doi.org/10.1177/0305735617712424
Pradsmadji, S. I., & Irwansyah, I. (2020). Media Convergence in the Platform of Video-on-Demand: Opportunities, Challenges, and Audience Behaviour. Jurnal ASPIKOM, 5(1), 115. https://doi.org/10.24329/aspikom.v5i1.491
Weiss, P. L., Tirosh, E., & Fehlings, D. (2014). Role of virtual reality for cerebral palsy management. Journal of Child Neurology, 29(8), 1119–1124. https://doi.org/10.1177/0883073814533007
Welty, C., & Setiawan, A. (2019). Digital Immersion − case studies in virtual reality. SHS Web of Conferences, 64, 01007. https://doi.org/10.1051/shsconf/20196401007
Wiens, K., Bhattarai, A., Dores, A., Pedram, P., Williams, J. V. A., Bulloch, A. G. M., & Patten, S. B. (2020). Mental Health among Canadian Postsecondary Students: A Mental Health Crisis? Canadian Journal of Psychiatry, 65(1), 30–35. https://doi.org/10.1177/0706743719874178
Xia, Z., & Hwang, A. (2019). Self-position awareness-based presence and interaction in virtual reality. Virtual Reality, 0123456789. https://doi.org/10.1007/s10055-019-00396-8
DOI: http://dx.doi.org/10.24329/aspikom.v5i2.709
Refbacks
- There are currently no refbacks.
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License